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The ideas underneath.

Every simulation here is an example of a few much bigger ideas. Read one, then go and watch it happen.

Feedback

When a change feeds back into its own cause, small pushes get amplified or damped. A driver braking makes the driver behind brake. Predators eating prey reduces the food for more predators. Most of the surprising behaviour in these simulations comes from feedback.

See it in Predators & Prey

Emergence

No bus is programmed to make a jam. Each follows one rule about the bus ahead. The jam appears from their interaction, and it can move in a different direction from every single bus.

See it in Traffic Ring

Balance and stability

A system can sit in balance and still be fragile. A pencil standing on its tip is balanced. So is a meadow of predators and prey, until you change the food. Whether a nudge fades or grows is the difference between the two.

See it in Predators & Prey

Conservation

Some quantities cannot be created or destroyed, only traded. A planet trades speed for height as it swings out and back in, and the total stays the same. Spotting what is conserved is one of the quickest ways to understand a system.

See it in

Read before you run

Each simulation page also explains its model, suggests experiments and compares scenarios. The short versions: